![Mesh to Armature Parenting: "Object without Inverse" and "Clear Parent Inverse" with different results - CG Cookie | Learn Blender, Online Tutorials and Feedback Mesh to Armature Parenting: "Object without Inverse" and "Clear Parent Inverse" with different results - CG Cookie | Learn Blender, Online Tutorials and Feedback](https://s3.amazonaws.com/cgcookie-rails/uploads%2F1622739813701-ParentWithoutInverse_And_ClearInverse_WithDifferentResults_3June2021_1.png)
Mesh to Armature Parenting: "Object without Inverse" and "Clear Parent Inverse" with different results - CG Cookie | Learn Blender, Online Tutorials and Feedback
![New to Blender, I tried making a model and after adding armature, parenting it, this happens with some parts of the mesh specifically the legs. : r/blenderhelp New to Blender, I tried making a model and after adding armature, parenting it, this happens with some parts of the mesh specifically the legs. : r/blenderhelp](https://preview.redd.it/e3f528pgz9i91.jpg?width=1366&format=pjpg&auto=webp&s=0aa5b0967449f9c212700256a5c94be17baed9db)
New to Blender, I tried making a model and after adding armature, parenting it, this happens with some parts of the mesh specifically the legs. : r/blenderhelp
![Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I](https://preview.redd.it/l8ophnw1e8e61.png?width=640&crop=smart&auto=webp&s=a64794f2fa59053e11105ae5d6c7dafa1d453d9c)
Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/f/f68212ecb315f75e707bc7d56accedb97f94a298_2_517x500.jpeg)